# Sample ResourceBundle properties file Value_Shader=Value Shader Saturation_Shader=Saturation Shader Zoom=Zoom Zoom_into_a_dragged_out_reagion_(shift_to_zoom_out)=Zoom into a dragged out reagion (shift to zoom out) Unique_Shader=Unique Shader OK=OK Missing_Code=Missing Code Missing_Color=Missing Color Select=Select Select_a_region_of_the_map_by_dragging_with_the_mouse=Select a region of the map by dragging with the mouse Random_Shader=Random Shader Ramp_Shader=Ramp Shader Pan_the_map_by_dragging_with_the_mouse=Pan the map by dragging with the mouse Pan=Pan Centers_the_map_on_selected_point_and_zooms_out=Centers the map on selected point and zooms out Zoom_Out=Zoom Out Centers_the_map_on_selected_point_and_zooms_in=Centers the map on selected point and zooms in Zoom_In=Zoom In Zoom=Zoom Zoom_into_a_dragged_out_reagion_(shift_to_zoom_out)=Zoom into a dragged out region (shift to zoom out) Multi_Point_HSV_Shader=Multi Point HSV Shader Pan_the_map_by_dragging_with_the_mouse,_or_clicking_on_a_point=Pan the map by dragging with the mouse, or clicking on a point MultiPanTool=MultiPanTool Mode=Mode End_Color=End Color Start_Color=Start Color Equal_Interval=Equal Interval Direct=Direct Quantile=Quantile Catagory_Count=Category Count Quantile=Quantile Difference=Difference Show_Counts=Show Counts no_name=no name Mono_Shader=Mono Shader Start_Color=Start Color Going_backwards=Going backwards Direct=Direct Start_hue_=Start hue End_Color=End Color HSV_Shader=HSV Shader Dummy=Dummy A_fake_tool=A fake tool Centers_the_map_on_selected_point=Centers the map on selected point Center=Center Classification_Shader=Classification Shader Breaks=Breaks Natural_Breaks=Natural Breaks