This page is for organising information about the development of the IEEE DS Online topic area "Games and Simulation: Applications for Entertainment, Education, and Modeling"
Edited draft of 'From the Editors' column first drafted by Swen.
Agreed with Swen that the editorial should be split into two sections: an introdution by us both and an editorial focussing on games by Swen.
2007-01-12
Received request to submit an Annual Report by 2007-01-29
Between us I believe Swen and I should have the desired text.
2007-01-08
Phone call with Swen:
Games and Simulation Topic Area Kick-off meeting
IEEE will fund the travelling and accomodation expenses.
I agreed to go.
Date probably March.
Location probably West Coast USA.
Swen is to:
Send a draft of our editorial piece soon
Check with Dick about IEEE financial guidelines re travelling and accomodation expenses
I am to develop a list of simulation organisation references.
2007-01-04
There is a problem with display/style such that nested lists first items are overlapping with higher level list items text.
Want the link from menu bar to point to the general file, not a specific version.
2006-12-05
Changed to use the CMS shortcut for the Home Page. The following should be/pull the current version:
The contents of this page have been delivered from a server outside the technical responsibility of the IEEE. In case of any problem, please contact Guillaume Pierre.
Games and Simulation: Applications for Entertainment, Education, and
Modeling
This topic area of Distributed
Systems Online has been created to facilitate and support the emergence of
best practice in the design and the application of games and simulation for
entertainment and serious applications (e.g. health care, defense, water
management).
It aims to help the sharing and integration of academic knowledge and
practical experience into a coherent body of knowledge.
The topic area aims to be accessible to students and professionals, to new
comers and experts in the field.
Contents
The details of this section are currently being developed as seperate pages
and will be linked in here in due course.
Brooke got back to us about the shortened URLs to the pages we create with the CMS and recommending we switch to a shorter abbreviated all lower case topic directory name.
Let's go with "gas" as the abbreviated name...
URL of the first Stub Page: http://dsonline.computer.org/portal/pages/dsonline/topics/gas/gas_version0.0.1.html
Edited reply to an email discussion "Game Technology coverage for IEEE Distributed Systems Online"
It is important to focus, and perhaps have multiple foci for our DSOnline Gaming and Simulation community.
I am keen for a focus on geographical simulation. Geographical implies a model of interactions between individual people, family, social groups, economic and political systems, and other aspects of the environment. Simulation of dynamics and the use of a (spatial and temporal explicit) model to generate multiple different results based on user input or different pseudo random sequences.
I am interested most in geographical simulation for forecasting the future and thinking about planning change and planning for change in the next hundred years. However, I am also interested in past evolution and changes on Earth before humans evolved.
In general, geographical simulation is currently concerned with processes from a micro spatial scale of a few hundred meters right up to global scale, and at temporal scales from a few seconds to millions of years.
Spatial and temporal scale are as important as the resolution at which processes are modelled within that scale.
Much can be learned from games and their development. Many games are based on virtual worlds of some description and how they are constructed and visualised is of interest. Many operate in ways that are potentially useful for applied research. I think a focus on these methods is relevant.